In Dragon Age: The Veilguard, there are times when I just want to pause and stare. It’s incredible to watch a fantastical journey come to life all around me with such drama and scale.
I keep expecting the game to wear out and the illusion to collapse, but it never does. The centerpiece always gets bigger and the stakes are raised. I’m in awe.
I hold my breath. This is unlike any BioWare ride I’ve ever experienced.
Review of the BioWare game: Dragon Age: The Veilguard
The Veilguard has realized a physicality and immediacy we haven’t seen in Dragon Age by pushing towards action game territory like Mass Effect before it. It’s an exciting freedom.
It’s a declaration of intent right away: Dragon Age: The Veilguard can look this good. Enlivened by the ability to mantle and contextually jump over objects, cinematic mixes into a tense traversal.
This is followed by combat with a smattering of dialogue, set pieces, boss encounters, and a cluster of opponents.
The Veilguard can catch your breath no matter where you travel, even if you’re only running errands. The controversial new graphical style is largely to blame for this.
Here, BioWare has adopted a more stylized style, emphasizing features and softening textures as if trying to create an aesthetic more akin to an animated movie, and it works quite well.
The openness of The Veilguard’s environment was one aspect that caught me off guard. As you advance and make new friends, they will show you a zone that contains a faction to which they belong.
There will undoubtedly be a merchant associated with them, other people to chat to, and a larger exploratory area surrounding it where you can do a variety of activities, including environmental puzzles, small quests, and big quests.
Let’s move on to more interesting topics. A new set of companions has been added, and you will be sent out to progressively gather them, much like in a game like Mass Effect 2 (which, I’m happy to report, is a surprisingly accurate comparison after basing my preview of The Veilguard on it).
Never before have the companions in a BioWare game been so regularly present together as they are here. Like in other BioWare and Dragon Age games, they have separate houses around your Lighthouse base that are beautiful representations of the people. However, they also wander around to chat with other companions and sometimes form relationships with them.
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